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ChangeLogs June 2018 – Part #1

Hello everyone!

Today, the update is focused on the tutorials and the spectator view (version 1.0).

— TUTORIALS —

5 tutorials will help you to learn all the movements you can do in Master Arena.

You will also be able to test each one of the 9 weapons and the pickups without forgetting how to do a grenade combo ūüôā

This is the first draft, so do not hesitate to give us your feedback about your experience.

 

— SPECTATOR VIEW —

More information is now available.

You will be able to display:

  • Multikill combo ;
  • Damages popups ;
  • Ping + packet lost ;
  • Seeing players through the walls.

 

— CAPTURE THE FLAG —

  • Rounds Transition screen added.

 

— OTHER CHANGES —

  • Weapon sounds adjuments : 3D Spatialization / Low & High pass filters ;
  • Fix crash menu when trying to set the localization ;
  • Fix local game launch menu: sometimes the¬†match won’t start ;
  • Fix unsaved crosshairs settings in game ;
  • Weapon pickups: Optimization -> Textures were simplified.

That’s all for today.

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Stay tuned!

ChangeLogs April 2018

Hello everyone!

We are back¬†after a long time of silence with the introduction of a large update for the game. Without further delay, here’s the¬†changelog :

— NEW MOVEMENTS MECHANIC —

  • Added bounce ability: if jump button is pressed before landing, the player will bounce off the wall when touching it (this consumes boost gauge);
  • Super jump boost: You can now use the “Super Jump” ability at any time, but the jump boost depends on the gauge state;
  • Wall-dodge + boost: After a wall-dodge, you can press the jump button in order to use the boost ability;
  • Wall-dodges: Reload 10% of the boost gauge.

Movements are still a work in progress. Some values and codes will be adjusted. Please, take this into consideration.

 

— NEW AUDIO ENGINE: WWISE —

All SFX sounds have been re-integrated into Wwise.

SFX sounds include :

  • Weapons sounds : Fire / Reload / Switch
  • Bullet and beams : Propagation / Impact
  • Player Movements : Footsteps / Jumps / Wall-dodge
  • Pickups : Heal / Weapons / Carnage
  • etc…

A lot of filters/attenuations and sounds volumes are still in need of adjustments.

 

— BOTS —

Some fixes about stuck issues.

 

— WEAPONS DAMAGES —

Adjustment of the damages for the following weapons :

  • Electrogun
  • Plasma
  • SMG
  • ShotGun
  • Grenade Launcher
  • Rocket Launcher
  • FlashRifle
  • Sniper

More information about the adjustments available here: https://goo.gl/vQHoqP

 

— MAIN MENU —

  • Modification of the disposition of the¬†information¬†in the Main Menu

Main Menu Modification

  • Menu animations added
  • New color picker

PickerColorModif

  • Addition of :
    • an invert wall-dodge input logic button;
    • a hit sounds slider;
    • a test sound button for SFX, Announcer and Hit Sounds;
    • a limit max of the FPS to 145.

 

— CROSSHAIR MENU —

  • The last crosshair selected during the previous configuration is now preselected (in red) when a weapon is selected;
  • Unique crosshair setting added.

 

— PLAYER COLORIZATION —

  • 3 configurations available :
    – Your main color settings: visible by all the other players on DeathMatch;
    – Enemies colors;
    – Friends colors.
  • Ability to force the colors settings for DeathMatch game type.

 

— HUD —

More settings added :

  • Draw speed value ;
  • Draw virtual keyboard ;
  • Draw Ping and packet loss.

Of course, you can set it on/off as you want from the menu.

 

— PLAYER STATS – GLOBAL RANKING & ACHIEVEMENTS —

  • A new design of the player’s stats UI at the end of the game;
  • Players stats with global ranking added in the Main Menu;
  • 13 Steam achievements available.

Stats, achievement, and rank can be reset at any time!

 

— “PRE-PRE-PRE-EARLY-WORK-IN-PROGRESS” IN GAME EDITOR AVAILABLE! —

We are publishing this feature in order to test it outside of our circle of developers.

Our wish is to build an easy-to-use level editor without limiting your options for the level design. It is the reason why in this first version, there are modular meshes that you will need to put in place one by one.
According to your feedback, we could develop/shift toward a system with prefabricated components.

Do not hesitate to send us your maps (from the forum), we will add them to a server dedicated to your creations.


That’s all for today. If you don’t have access to the game, the team encourage you to join us on facebook/twitter and to follow the instructions ūüôā

Stay tuned!

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