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ChangeLogs April 2018

09.04.2018

Hello everyone!

We are back after a long time of silence with the introduction of a large update for the game. Without further delay, here’s the changelog :

  • Added bounce ability: if jump button is pressed before landing, the player will bounce off the wall when touching it (this consumes boost gauge);
  • Super jump boost: You can now use the “Super Jump” ability at any time, but the jump boost depends on the gauge state;
  • Wall-dodge + boost: After a wall-dodge, you can press the jump button in order to use the boost ability;
  • Wall-dodges: Reload 10% of the boost gauge.

Movements are still a work in progress. Some values and codes will be adjusted. Please, take this into consideration.

 

All SFX sounds have been re-integrated into Wwise.

SFX sounds include :

  • Weapons sounds : Fire / Reload / Switch
  • Bullet and beams : Propagation / Impact
  • Player Movements : Footsteps / Jumps / Wall-dodge
  • Pickups : Heal / Weapons / Carnage
  • etc…

A lot of filters/attenuations and sounds volumes are still in need of adjustments.

 

Somes fixes about stuck issues.

 

Adjustment of the damages for the following weapons :

  • Electrogun
  • Plasma
  • SMG
  • ShotGun
  • Grenade Launcher
  • Rocket Launcher
  • FlashRifle
  • Sniper

More information about the adjustments available here: https://goo.gl/vQHoqP

 

  • Modification of the disposition of the information in the Main Menu

Main Menu Modification

  • Menu animations added
  • New color picker

PickerColorModif

  • Addition of :
    • an invert wall-dodge input logic button;
    • a hit sounds slider;
    • a test sound button for SFX, Announcer and Hit Sounds;
    • a limit max of the FPS to 145.

 

  • The last crosshair selected during the previous configuration is now preselected (in red) when a weapon is selected;
  • Unique crosshair setting added.

 

  • 3 configurations available :
    – Your main color settings: visible by all the other players on DeathMatch;
    – Enemies colors;
    – Friends colors.
  • Ability to force the colors settings for DeathMatch game type.

 

More settings added :
– Draw speed value ;
– Draw virtual keyboard ;
– Draw Ping and packet loss.

Of course, you can set it on/off as you want from the menu.

 

  • A new design of the player’s stats UI at the end of the game;
  • Players stats with global ranking added in the Main Menu;
  • 13 Steam achievements available.

Stats, achievement, and rank can be reset at any time!

 

We are publishing this feature in order to test it outside of our circle of developers.

Our wish is to build an easy-to-use level editor without limiting your options for the level design. It is the reason why in this first version, there are modular meshes that you will need to put in place one by one.
According to your feedback, we could develop/shift toward a system with prefabricated components.

Do not hesitate to send us your maps (from the forum), we will add them to a server dedicated to your creations.

 

That’s all for today. If you don’t have access to the game, the team encourage you to join us on facebook/twitter and to follow the instructions 🙂

Stay tutuned!

Giveaway IndieDB

22.11.2017

Hello !

We launched our giveaway today on IndieDB >> indiedb.com/giveaways/master-arena-alpha-giveaway

Don’t hesitate to join us on Discord :

Link to join us on Discord

Stay tuned 🙂

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Kickstarter !

30.10.2017

Hello everyone !

It is with pleasure that the development team informs you that we just launched our Kickstarter Campaign.

Thank you in advance to those who will support us here :

Link to our Kickstarter Campaign

 

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Until next time…

Paris Games Week

07.10.2017

We will be present at the next event of the Paris Games Week from November 01 to 05 2017 in Paris, France.

Poster Paris Games Week

We will have a booth with 4 computers available to test the game on LAN. Do not hesitate to meet with us, several members of the development team will be present.

For more informations -> https://www.parisgamesweek.com/


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Stay tuned!

Digital Game Manga Show

26.05.2017

We will be present at the next event of the Digital Game Manga Show on 10 and 11 June 2017 in Strasbourg, France.

Logo Digital Game Manga Show

We will have a booth with 6 computers available to test the game on LAN. Do not hesitate to meet with us, several members of the development team will be present.

For more informations -> https://digital-and-gameshow.com/


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Stay tuned!

Geek & Game Festival !

14.05.2017

We will be present at the first event of Geek & Game Festival the 20 May 2017 in Paris, France.

Geek & Game Festival

We will have a booth with 6 computers available to test the game on LAN. Do not hesitate to meet with us, several members of the development team will be present.

For more informations -> http://www.geekgamefestival.fr/

Do not hesitate to visit our Greenlight page 🙂


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Greenlight Us !

04.05.2017

Hello everyone !

It’s time for us to publish on Steam Greenlight !
Feel free to vote now for us 🙂
The link is here !

Thanks for your help !

 

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New Robot

26.04.2017

Hi everyone!

It’s time to introduce the concept of our future robot which will replace the AlphaBot currently used for the development.
It confirms our new artistic direction for the next designs!
We will keep you posted during their developments.

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Stay tuned!

DreamHack

20.04.2017

We will be present at the next exhibition of DreamHack and more precisely at the DreamExpo from 6 to 8 May 2017 in Tours, France.

Dreamhack : Dates and Location

We will have a booth with 6 computers available to test the game on LAN. Do not hesitate to meet with us, several members of the development team will be present.

For more informations -> http://www.dreamhack.fr/


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Normal Weapons Alpha Trailer

08.04.2017

A new Alpha trailer with Normal Weapons gameplay is available. Check it below or on our Youtube channel.

 

 

For information, we will be present tomorrow (April, 9th 2017) at the next exhibition of Indie Garden during the event Evry Games City 3. Do not hesitate to meet with us and to try the game on our booth.


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Stay tuned !