• 03/01/2021

Update March 2021 – Part 1

Update March 2021 – Part 1

Update March 2021 – Part 1 800 450 Virginie

Hello everyone!

It’s time for the first update of the month. Let’s go!

GAMEPLAY UPDATE : DUEL

Fix an issue with sniper damage when using the standard robot.

Robot health pickups drop when dying:

  • Light robot -> 2×20 HP
  • Standard robot ->3×20 HP
  • Heavy robot -> 4×20 HP

Respawn delay:

  • Light robot -> 3.0 seconds (old 1 seconds).
  • Standard robot -> 2.5 seconds (old 1 seconds).
  • Heavy robot -> 2.0 seconds (old 1 seconds).

MAPS

DUEL-Ross_128b

Fix an issue where the game can’t start a game.

DUEL-Creuset

Structural change to enable the heavy robot to run everywhere.

DM-BlutArena

Death volume added not to allow players to teleport outside the map.

DM-Spacedock

Death volume added to not allow players to teleport outside the map.

DUEL-Fuse

Plasma and Rocket pickups location update + Health pickups & some collision fixed.

DUEL-Laboratory

It’s the new version of the DUEL-REMAINING prototype map. The level art and lighting aren’t finished, but the map structure is definitive. We release it at this stage for this Saturday’s Invitational 🙂

WEAPONS

  • Instagib: Firerate 1.0 (old 0.85s).
  • Melee: Firerate 2.0 (old 1.0s).
  • Damage: -8hp/tick (old -5hp/tick).
  • Rocket Launcher: Air Rocket detection reworked.
  • Shotgun: Shells up to 12 (old 8).
  • Electrogun: Beam detection updated.
  • Plasma: Firerate decreate to 0.125s (old 0.115) / Plasma alt-fire: projectile explosion delay is longer.

***

We hope you’ll enjoy it!

During the week, we will update DUEL maps to include minimaps for casters (that means no structural changes). You can do your training, and maps will not be different for the tournament.

Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

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