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Update

Update March 2021 – Part 1 800 450 Virginie

Update March 2021 – Part 1

Hello everyone!

It’s time for the first update of the month. Let’s go!

GAMEPLAY UPDATE : DUEL

Fix an issue with sniper damage when using the standard robot.

Robot health pickups drop when dying:

  • Light robot -> 2×20 HP
  • Standard robot ->3×20 HP
  • Heavy robot -> 4×20 HP

Respawn delay:

  • Light robot -> 3.0 seconds (old 1 seconds).
  • Standard robot -> 2.5 seconds (old 1 seconds).
  • Heavy robot -> 2.0 seconds (old 1 seconds).

MAPS

DUEL-Ross_128b

Fix an issue where the game can’t start a game.

DUEL-Creuset

Structural change to enable the heavy robot to run everywhere.

DM-BlutArena

Death volume added not to allow players to teleport outside the map.

DM-Spacedock

Death volume added to not allow players to teleport outside the map.

DUEL-Fuse

Plasma and Rocket pickups location update + Health pickups & some collision fixed.

DUEL-Laboratory

It’s the new version of the DUEL-REMAINING prototype map. The level art and lighting aren’t finished, but the map structure is definitive. We release it at this stage for this Saturday’s Invitational 🙂

WEAPONS

  • Instagib: Firerate 1.0 (old 0.85s).
  • Melee: Firerate 2.0 (old 1.0s).
  • Damage: -8hp/tick (old -5hp/tick).
  • Rocket Launcher: Air Rocket detection reworked.
  • Shotgun: Shells up to 12 (old 8).
  • Electrogun: Beam detection updated.
  • Plasma: Firerate decreate to 0.125s (old 0.115) / Plasma alt-fire: projectile explosion delay is longer.

***

We hope you’ll enjoy it!

During the week, we will update DUEL maps to include minimaps for casters (that means no structural changes). You can do your training, and maps will not be different for the tournament.

Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Update February 2021 – Part 2 800 450 Virginie

Update February 2021 – Part 2

Hello everyone!

Today we update the game with new requested settings by the community, maps update, and more. Let’s go!

GAMEPLAY UPDATE

  • Rocket Launcher: The minimal damage taken is now 10 HP.
  • Grenade Launcher: The minimal damage taken is now 8 HP.
  • Sniper: Reload time is 1.75s (old 2s).
  • FlashRifle: A delay added between primary fire and alt-fire.

CAMERA

  • Dodge and wall-dodge camera animation are slower.

SETTINGS

  • No Gibs settings added: Available from the “Display Menu.”

 

  • Players skin saturation: You can now control the color saturation of your robots:

Example with the default saturation:

Example with the maximum saturation:

Your settings will reset, sorry for that 🙂

MAPS

RC-Collider / CTF-Collider

Light update

CTF-BASKETBALL

Team bases are now symmetric + teleporters and elevators fixed.

CTF-SPACEDOCK

Collision added (camp prevention).

DUEL-CREUSET

New level art with some small structural and pickup placement changes.

FIXES

  • Bots are now available on duel.
  • Duel: fix an issue where the game won’t start.
  • Collision added on assets library map_002a_b_c.
  • Sensitivity converter values.

***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update February 2021 800 450 Virginie

Update February 2021

Hello everyone!

It’s time for the patch note. Let’s go!

GAMEPLAY UPDATE

DUEL

Characters balancing. Now light, standard and heavy characters have their own stamina reloading time.

  • Light: 10 seconds.
  • Standard: 12 seconds.
  • Heavy: 14 seconds.
WEAPONS

Sniper damage managed based on the characters types:

  • Light: -10% of damages.
  • Standard: 0% of damages.
  • Heavy: +10% of damages.

TECHNICAL UPDATE

STEAM API

We updated the last version. There are no changes for players, but an advantage for server hosters. It’s now easier to have a server ID and get referenced in the server master list.

FAIR PING

As our tournaments are open to North America and Europe, we needed something to allow players to play with the same latency. We worked on a new feature that adds input latency to the player with the lowest ping. A small example to explain how it works:
PlayerA has 100 ms, and PlayerB has 35 ms. Basically, on competition, PlayerB has a severe advantage. The server calculates the difference between players’ pings and adds the difference to the advantaged player.
So PlayerB has a ping of 35 ms + 65 ms of input lag.
This feature isn’t activated by default. Administrators need to start servers with “?PingRegulation=1” to be applied.

LIGHTING

We are working on new skin materials for weapons and characters, and to have better lighting with them, we have to update all maps by adding new lights. We are currently testing the Instagib weapon. Take a look:

MAPS: STRUCTURALS CHANGES

DM-SPACEDOCK

A room added with a new pickup distribution. The objective is to have a better balance of the map regarding hitscan weapons.

Middle extension, give more protection for players spawns:

CTF-SPACEDOCK

Same structural changes as DM-Spacedock but for teams 🙂

CTF-BASKETBALL

Global structural change. The map is scaled for 3v3 players (instead of 5v5)

DUEL-CREUSET

Map extended with a new room

DUEL-FUSE

Map extended with new rooms. It represents an area increase of 40%.

***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update New Year 800 450 Virginie

Update New Year

Happy New Year everyone!

To begin this year, we release a full rework of the level art of CTF-AndAction and a new meta for duel game type! Are you ready?

UPDATE: CTF-AndAction

We release an update of CTF-AndAction.
The map is a bit bigger with respawns rooms behind the flags:

DUEL MODE: A NEW META

After analyzing 2020 duel tournaments, we have arranged the perks to have a better balancing for this game mode:

Light Robot perks:

  1. Blindness swapped with Xray.
  2. Ghost swapped with Freon.
  3. Shield swapped with Heal.

Standard Robot perks:

  1. Smoke (no change).
  2. Freon swapped with Ghost.
  3. Teleporter swapped with Shield.

Heavy Robot perks:

  1. Gas swapped with Teleporter.
  2. Heal swapped with Gas.
  3. Xray swapped with Blindness.

FIXES

  • Duel mode: Carnage pickup is now replaced by a +50HP (and no longer by a rocket launcher).
  • DM-Mars: New pickups distribution.
  • Damages popup: They are smaller and now colored depending on the damage dealt.
  • Sounds: Some attenuation filters for dodges / wall-dodges / jump / super jump / teleporter were adjusted.
  • Smoke perk: Fixed an issue where the x-ray does not work.
  • Ghost perk: the opacity of the character’s skin is corrected.
  • Some logs added to be able to analyze some rare game crash.

***

We hope you will like it! Feel free to join the discord and join the community 🙂
A Happy new year, and see you tomorrow for the community maps playtest!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Library update 800 450 Virginie

Library update

Hello everyone!

Today we publish an update for map creators. We worked on the library to add more colors available for the Spacedock/Basement environment. It represents 230 new assets added 🙂

We hope you’ll enjoy it!

***

See you next year for more content <3
Have a good weekend, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update Christmas 2020 800 450 Virginie

Update Christmas 2020

OH OH OH! MERRY CHRISTMAS PLAYERS!

NEW CAPTURE THE FLAG MAP

We release a new Capture The Flag: CTF-Collider.
It’s a small CTF map dedicated to public fun games! Up to 6 players!

Available now on our servers! Again, Merry Christmas to everyone!

***

See you next year for more content <3
Have a good weekend, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update December 2020 800 450 Virginie

Update December 2020

Hello everyone!

It’s update time! This update mainly concerns the DUEL mode with DUEL-ROSS updated, perks balancing, as well as weapons! Are you ready?

MAPS

  • DUEL-ROSS: We are releasing a new version of the map, with no structural changes but graphics update.

The previous version:

And the current version:

  • DM-BlutArena: Collision fix + items location rearrangement.
  • DM-Mars:  items location rearrangement.
  • RC-FasterThanTheMist: Collision fix.
  • RC-Overpath: Texture loading fix.
  • RC-Grindstone: Added energy items.

GAMEPLAY

DUEL

The duel mode can be played on maps intended for the “deathmatch” mode. The “carnage” item was then deactivated, leaving an important place on the map empty. So we implemented the following:

  • When the game detects a carnage item in duel mode, it will replace it with a rocket launcher slot.
  • If there is a rocket launcher item provided on the map, it will then be replaced by an item of 50 HP.
PERKS (GAME TYPE: DUEL)
  • Freon: The freezing time has been reduced by one second + fixed an issue where the freon perks weren’t deactivated when the enemy was hit (it deactivates automatically).
  • Gas: New balance, you will now have two grenades.
  • Smoke: New balance, you will now have two grenades + an additional functionality: when your enemy enters the radius of the smoke, you can see their points of life.
  • Teleporter: Reduced the number of teleportation and the expulsion force on the teleport point.
  • Ghost: Balanced against the X-RAY asset. The X-RAY can no longer detect a robot whose “ghost” attribute is active.
WEAPONS
  • Electrogun: Increased damage frequency.
  • SMG: Reduced spread and primary fire rate.
  • Shotgun: Ammunition number reduced to 8 (previously 12).
  • Rocket Launcher: Ammo count increased to 10 (previously 8).
  • Flashrifle: Combo damage reduced to 150 (previously 200).
  • Sniper: The rate of fire is now slower (2 previously 1).

FIXES

  • Fixed menu return when connecting to a server.
  • Fix for “hidden weapons” functionality.

***

We look forward to seeing you at Christmas for a content update 🙂
Have a good weekend, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Dev letter and Update November 2020 800 450 Virginie

Dev letter and Update November 2020

Hello everyone!

After one month since the release, your feedbacks about the game are fantastic and help to improve it. Thanks to you, we discovered a lot of bugs and adjustments to make.
You also created your maps using the map editor and steam workshop! We have also discussed esport and defined a plan for next months, premium game problematics against the free to play invasion and the game promotion.
So in this dev letter, we will announce pricing update, game update, reveal concept arts, and a new trailer!

Are you ready? Let’s go!

PRICING

First, pricing! We updated the pricing for everyone. The game is now available for $9.99 with a regional adaptation.
For our first supporters, we plan to give you future cosmetics for free (maybe a future battle pass? Feel free to suggest).

GAME UPDATE

FIXES

About the game update, we have to speak about bugs!
We created a free google sheet to reference all identified bugs. You can follow referenced bugs, priorities, and what is pending review.
You are welcome to report bugs on Discord. There is a dedicated channel for it.
Feel free to give us a maximum of information. How it’s happening, a video or screenshots.
The google sheet is here, and you can check what was fixed.

NEW: PERKS on DUEL and FREE FOR ALL!

On duel, official servers are available with character selections (light, standard, heavy) and perks. So now, you are free to select a fast “low HP” robot, a standard robot, or a slow “high HP” robot. Like on Capture The Flag, three perks are available per character. During a game, after the character selection, you are limited to its perks:

Perks are tuned to be playable with this game type, so reload delay and advantage effects are customized.

On Free For All, we just added The same perks already available on deathmatch! Our objective with this game type is to have more fun. So adding perks to a game type with 30 players seems an excellent way to improve it 🙂

NEW: NO TEXTURE MODE

It’s a graphical feature with the least amount of textures possible loaded into your graphics hardware. This feature can help some players with old GPU or without! To enable it, go to the display menu and set to the “No texture mode”.

NEW: MENU SOUNDS

We added sounds to the menu buttons. Listen to this:

NEW: FOOTSTEPS

New footstep added for “Basketball” environment. You can listen to it here:

NEW: UI

Spectator view:

  • Stamina bar added on duel mode.
  • Perks UI replicated to the spectator.

Effects:

  • Teleporter: effect added for the alternative fire.
  • Freon: effect added when a freon plasma bullet hits a player.
UPDATE: HEALTH POINTS AND WEAPONS BALANCING

We updated player default heal and weapons balancing. Right now, player respawn health is 150 HP, and weapons damage are as described in the document here.

UPDATE: MAPS
  • DM-BlutArena: Some collisions reworked.
  • DM-Mars: Some collisions reworked.
  • DM-Vertigo: New respawn distribution and fog updated.
  • DUEL- Foragepit: some weapons pickups redistribution.
  • DUEL-Creuset: Lights and fog updated.
  • DUEL-Fuse: Lights and fog updated.

COMING SOON

So what can you expect in next months’ updates?

In priority, we focus on bugs. Secondly, we will add missing things like settings, UI/Menu, and localization. Third, game improvements and adding content (clan arena?).
Today, on early access, all characters are the same with a different scale. In the future, we plan to implement a design by robot type. So, what are they going to look like?

Here is the design of the light character.

And here is the heavy character.

The standard character is the current robot implemented in-game!
Do you like them? Feel free to discuss it on Steam forums or Discord!

Finally, we created a new video to show everyone the feel of the game with perks implementation. It’s here, and we hope you will like it.

***

Thanks for your support and passion.

If you have any bugs, issues, or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update June 2020 800 450 Virginie

Update June 2020

Hi everyone,

We are back with an update for the Steam Game Festival. During this event, we will do 4 game sessions and a developer Q&A on Twitch. The first session will be today. If you have any questions, join us on Discord, and ask them in the channel #game-festival, we’ll answer them during our Q&A.

For more information on the game sessions click here, and here for the developer Q&A.

PERKS

We updated the perks selection menu. From now on, the setup of your robot is done in 3 steps:

  • Select your size (light, standard, heavy). The bigger the robot, the slower it will be but the more life it will have.

  • Select your perk. Now, the choice of perks depends on the size of the robot chosen. There are 3 perks available per size.

  • Select your inventory. Now, by default, the players spawn with the basic inventory of the classic modes such as deathmatch (it means that the players will have the sword, the plasma, and the SMG in their inventory). Then, you are free to choose other weapons, additional health points, or more or less respawn time. This setup impacts on your stamina. The more weapons and/or health points you have, the slower you will be. It’s your call!

  • Take care to select the robot size you want for the round because although you can change your perk during a round, you won’t be able to change your size. It will be available before the start of the next round (the menu is automatically loaded after the scoreboard is displayed).
  • There are some adjustments/modifications made to the perks. However, we’ll let you discover by yourself.
  • Finally, regarding the Capture the Flag mode, some adjustments were made:
    • When a player takes the flag, his perk is deactivated, his life is fully regenerated, and he’s moving more slowly.
    • Weapons no longer reload automatically over time. You must now go through a supply point to reload your inventory.
    • And to finish, health pickups are now available on CTF maps.

MAPS

UPDATE: DM-MARS
  • Complete redesign of the map: The layout is nearly identical to the previous version, but the design is a new environment.

UPDATE: CTF-BASKETBALL
  • Optimization and a slight redesign of the center of the map and the side corridors leading to the bases.

UPDATE: DUEL-CREUSET
  • Lighting correction

UPDATE: DUEL-FUSE
  • Map recoloring: we went from a green-tinted map to a more whitish map with a green accent.

WEAPONS

PLASMA
  • Modification of the secondary fire. From now on, when you will hold the secondary fire button (right mouse button), the plasma loads and fire when you release the button. The projectile will be more or less big depending on the loading time (max duration: 3 seconds). This plasma ball explodes in several projectiles after a few seconds (the bigger the plasma ball is, the faster it will burst).
FLASHRIFLE
  • Update of the secondary fire. From now on, when you hold the secondary fire button (right mouse button), the flash rifle loads and fire when you release the button. The energy ball will move more or less quickly depending on the loading time. The less you load, the faster the energy ball will move.

HUD

The HUD has undergone some corrections to improve its readability.

  • The perk loading icon was moved up and sized bigger.
  • The speedometer is no longer at the center of your screen, but just above the inventory.
  • For the timer, its background color and the text color were changed.
  • The perk icons have been redrawn for better readability.

PICKUPS

The pickups still have the same design, but the material is new to highlight them.

***

If you have any bugs, issues or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update March 2020 800 450 Virginie

Update March 2020

Hello everyone!

During this last month, you might have seen several updates that we didn’t announce. We were testing some maps and gameplay optimization before making any announcement. We want to thank all the players who participated in the various playtest organized during March. It was a huge help for us during this test period. So thank you. If you missed the playtests and want to play in the next ones, don’t hesitate to follow us on Steam where we announce every event. If you want an Alpha access key, just click here.

Let’s see what we have been working on.

MAPS

NEW MAP: DM-VERTIGO

UPDATE: DM-CREUSET

UPDATE: DM-PLAYGROUND

UPDATE: CTF-BASKETBALL

GAMEPLAY

  • Damage from falling were reactivated
Sound
  • We added a sound to warn you that you no longer have ammo when playing with the insta-rifle.
  • A sound was also added to indicate when your stamina is depleted.
  • There is now a sound when you take the health pickups dropped by a player.
Announcer / UI

We added several announcements depending on the type of kill done:

  • Head Hunter: do 5 headshots
  • Combo: I think the name is self-explanatory…
  • Combo Master: do 3 combos
  • Air Rocket: do 1 frag with a rocket launcher when the player is airborne
  • Rocket Master: do 3 air rocket
  • Eagle Eyes: do 1 long-range frag
  • Sniper: do 1 long-range headshot
  • Revenge: when you kill the one who just killed you.
HUD

New information is displayed in the killfeed :

  • a player kills himself falling
  • a player kills himself with his weapon
  • a player does an air rocket
  • a player does a combo
  • a player telefrags another

The crosshairs are now outlined. They should be visible no matter the display colors you choose.

MENU

  • We minimized the number of restarts needed when changing your options.
  • Fixed the option “Draw FPS” (which wasn’t working properly).
  • Fixed the opacity of the speed value.
  • Fixed the “Invert wall-dodge input logic” option.
  • Added an option to force the color of the enemies in Deathmatch games. Should you enable the option, your adversaries will all be displayed according to the choice of color you made for the “Red character”.

LANGUAGES SUPPORT

The game can now support Japanese / Chinese / Korean language. So if you are interested in helping us translate the game in one of those languages, don’t hesitate to contact us on our Discord (@Dev_Jerem or @Dev_Virginie).
In the new font, we wanted to add some emoticons. You’ll find, on the picture below, how to write them using the keyboard shortcuts.

EDITOR

For those interested in creating maps, two things:

  • We added a tutorial about “How to set up a map for Capture the Flag
  • You will find in the editor, “new” statics mesh. By “new”, I mean already existing meshes but in 6 or 7 color variations. So you can create maps as colorful or austere as you want. We also added tags, organized by types of environment, to every static mesh in the library. We hope it will help when you are creating a map 🙂

OTHER UPDATES/FIXES

  • Sound of the exit of a teleporter not working correctly each time it’s used: fixed
  • Carnage pickup sound sometimes heard from the start of the game: fixed
  • Carnage pickup: reduction of the idle sound radius
  • An error screen should now appear if you are disconnected
  • Crash of the game when there is a map switch on CTF mode: fixed
  • The game can now download a new community map between levels
  • Particle of the plasma: the design of the projectile has been updated. It’s now smaller and creates less distortion around it. Please note that this modification is solely visual.
  • Electrogun hit sound: fixed

***

If you have any bugs, issues or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

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