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Free To Play – Robots, Guns, Goals And Balls! 1024 576 Virginie

Free To Play – Robots, Guns, Goals And Balls!

Master Arena is FREE TO PLAY!
With a brand new game mod. ROBALL! Robots, Guns, Goals, and Balls! Big Balls!

With classics like: Instagib, Deathmatch, Team Deathmatch, Capture The Flag, and Time Trials.

We also have: Campaign Mode, Duel Pro Leagues, and Battle Passes!

GET YOUR FRAG ON AND DOWNLOAD FROM STEAM TODAY!

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If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Update April 2022 800 450 Virginie

Update April 2022

Hello Humans!

It’s update time! Are you ready? Okay let’s go!

  • Perk menu: Perks preview and description added:
  • New damage popup system:
  • Perks: Ghost effect, deactivation effect added.
  • Perks: Flux: Teleportation particle system rescaled.
  • Perks: Vape projectile particle system color updated.
  • HUD: HP color range corrected.
  • Instagib muzzleflash corrected.
  • Global localization updated.
  • Fixed an issue with the minimap scale (after a respawn).
  • Plasma bubble hit detection updated (huge frame rate optimization).
  • Grenade projectile particle system updated.
  • Judge bullet particle system optimized.
  • Judge projectiles: speed increased.
  • NoHope beam particle system updated
  • Netcode: projectiles accelerations implemented.

CTF-Basketball is back and some fixes on CTF-W00t 🙂
Next time, CTF-Vertigo will be back. We need time to recalculate lights.

***

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Free-to-play announcement 800 450 Jeremy

Free-to-play announcement

Hello Humans! 🤖

We are glad to announce the FREE TO PLAY release on MAY 27th!

Meanwhile, you can play Master Arena through the demo or the full version if you already own it.

What about the game update? It is a technical update as follows:

  • The game, standalone, allows running the game and hosting custom servers.
  • The Maps Editor: It will be available in Steam tools. This will avoid any confusion between the game and map editor packages.
  • The official dedicated server application (official maps only): This is an optimized version. This one uses less RAM (less than 500MB, less space on your disk (less than one GB), and less CPU.
  • Some online servers are now available. 

You can find a dedicated server tutorial here. 

***

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Major Update March 2021 – Part 2 800 450 Virginie

Major Update March 2021 – Part 2

Hello everyone!

Yes, we are a bit late! But, we have a lot of updates for you 🙂
A new map and four updated, UI update and fixes…
Are you ready for this March update? Let’s go!

MAPS

CTF-HyperSquare

A new capture the flag map. This time, we release an outdoor map. It is scaled for 3v3 to 5v5; take a look :

DUEL-Laboratory

Laboratory has a new level art update. We released an intermediate version for the latest duel tournament, and here is the “final” version:

CTF-Basketball

We updated basketball with some structural changes, texture updates, and lights.

CTF-Vertigo

Vertigo is updated with a structural change for flag rooms:

CTF-Spacedock

Dynamic lights update.

FIXES

  • Fixed an issue on the replay page menu where a textfield was not updated.
  • Fixed an issue on the HUD page, where the opacity status bar was not updated as expected.
  • Fixed an issue on the commands page, where some sensitivities conversion was not correct.
  • Fixed an issue on the error message window where the textfield wasn’t big enough.
  • Fixed an issue where a player in spectator mode blocks the match on a “waiting state”.
  • Fixed some collisions on CTF-Spacedock.

UI

Loading Screen

Now, map creators can add a loading screen to their map.

Steam Avatar
End game UI

Previously, when the game ended, scores, stats, and vote map UI were loaded. Now, we load only one UI with scores/stats/chat and vote map.

***

To finish, we invite you to a playtest Friday night!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Update March 2021 – Part 1 800 450 Virginie

Update March 2021 – Part 1

Hello everyone!

It’s time for the first update of the month. Let’s go!

GAMEPLAY UPDATE : DUEL

Fix an issue with sniper damage when using the standard robot.

Robot health pickups drop when dying:

  • Light robot -> 2×20 HP
  • Standard robot ->3×20 HP
  • Heavy robot -> 4×20 HP

Respawn delay:

  • Light robot -> 3.0 seconds (old 1 seconds).
  • Standard robot -> 2.5 seconds (old 1 seconds).
  • Heavy robot -> 2.0 seconds (old 1 seconds).

MAPS

DUEL-Ross_128b

Fix an issue where the game can’t start a game.

DUEL-Creuset

Structural change to enable the heavy robot to run everywhere.

DM-BlutArena

Death volume added not to allow players to teleport outside the map.

DM-Spacedock

Death volume added to not allow players to teleport outside the map.

DUEL-Fuse

Plasma and Rocket pickups location update + Health pickups & some collision fixed.

DUEL-Laboratory

It’s the new version of the DUEL-REMAINING prototype map. The level art and lighting aren’t finished, but the map structure is definitive. We release it at this stage for this Saturday’s Invitational 🙂

WEAPONS

  • Instagib: Firerate 1.0 (old 0.85s).
  • Melee: Firerate 2.0 (old 1.0s).
  • Damage: -8hp/tick (old -5hp/tick).
  • Rocket Launcher: Air Rocket detection reworked.
  • Shotgun: Shells up to 12 (old 8).
  • Electrogun: Beam detection updated.
  • Plasma: Firerate decreate to 0.125s (old 0.115) / Plasma alt-fire: projectile explosion delay is longer.

***

We hope you’ll enjoy it!

During the week, we will update DUEL maps to include minimaps for casters (that means no structural changes). You can do your training, and maps will not be different for the tournament.

Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Update February 2021 – Part 2 800 450 Virginie

Update February 2021 – Part 2

Hello everyone!

Today we update the game with new requested settings by the community, maps update, and more. Let’s go!

GAMEPLAY UPDATE

  • Rocket Launcher: The minimal damage taken is now 10 HP.
  • Grenade Launcher: The minimal damage taken is now 8 HP.
  • Sniper: Reload time is 1.75s (old 2s).
  • FlashRifle: A delay added between primary fire and alt-fire.

CAMERA

  • Dodge and wall-dodge camera animation are slower.

SETTINGS

  • No Gibs settings added: Available from the “Display Menu.”

 

  • Players skin saturation: You can now control the color saturation of your robots:

Example with the default saturation:

Example with the maximum saturation:

Your settings will reset, sorry for that 🙂

MAPS

RC-Collider / CTF-Collider

Light update

CTF-BASKETBALL

Team bases are now symmetric + teleporters and elevators fixed.

CTF-SPACEDOCK

Collision added (camp prevention).

DUEL-CREUSET

New level art with some small structural and pickup placement changes.

FIXES

  • Bots are now available on duel.
  • Duel: fix an issue where the game won’t start.
  • Collision added on assets library map_002a_b_c.
  • Sensitivity converter values.

***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

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See you in-game, Master Arena Dev Team.

Update February 2021 800 450 Virginie

Update February 2021

Hello everyone!

It’s time for the patch note. Let’s go!

GAMEPLAY UPDATE

DUEL

Characters balancing. Now light, standard and heavy characters have their own stamina reloading time.

  • Light: 10 seconds.
  • Standard: 12 seconds.
  • Heavy: 14 seconds.
WEAPONS

Sniper damage managed based on the characters types:

  • Light: -10% of damages.
  • Standard: 0% of damages.
  • Heavy: +10% of damages.

TECHNICAL UPDATE

STEAM API

We updated the last version. There are no changes for players, but an advantage for server hosters. It’s now easier to have a server ID and get referenced in the server master list.

FAIR PING

As our tournaments are open to North America and Europe, we needed something to allow players to play with the same latency. We worked on a new feature that adds input latency to the player with the lowest ping. A small example to explain how it works:
PlayerA has 100 ms, and PlayerB has 35 ms. Basically, on competition, PlayerB has a severe advantage. The server calculates the difference between players’ pings and adds the difference to the advantaged player.
So PlayerB has a ping of 35 ms + 65 ms of input lag.
This feature isn’t activated by default. Administrators need to start servers with “?PingRegulation=1” to be applied.

LIGHTING

We are working on new skin materials for weapons and characters, and to have better lighting with them, we have to update all maps by adding new lights. We are currently testing the Instagib weapon. Take a look:

MAPS: STRUCTURALS CHANGES

DM-SPACEDOCK

A room added with a new pickup distribution. The objective is to have a better balance of the map regarding hitscan weapons.

Middle extension, give more protection for players spawns:

CTF-SPACEDOCK

Same structural changes as DM-Spacedock but for teams 🙂

CTF-BASKETBALL

Global structural change. The map is scaled for 3v3 players (instead of 5v5)

DUEL-CREUSET

Map extended with a new room

DUEL-FUSE

Map extended with new rooms. It represents an area increase of 40%.

***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Tournaments Series 800 450 Virginie

Tournaments Series

The dev team is glad to announce a new series of tournaments!

To begins this year, we will be testing several types of tournaments. This time, the official tournaments will bring together the North Americans and European players.
Moreover, there is an Instagib Capture The Flag Tournament hosted by Rudeb0y and managed by us; and an Invitational Duel Tournament!
The program is here:

Oh wait! Rudeboy made a trailer for you:

***

We hope you will like it! Feel free to join the discord and join the community 🙂

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Playtest – Community maps 800 450 Virginie

Playtest – Community maps

Hello everyone!

Tonight we invite you to a community map playtest! at 09:00 PM CET / 12:00 PM PST.
We will test:

CTF-Excite: A capture the flag map created by FX^

CTF-GlassesTemple: A capture the flag map created by Rudeb0y

CTF-DoubleTowers: A capture the flag map created by ChoKo

CTF-Instakill: A capture the flag map created by ChoKo

***

See you tonight!
We hope you will like it! Feel free to join the discord and join the community 🙂

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

Update New Year 800 450 Virginie

Update New Year

Happy New Year everyone!

To begin this year, we release a full rework of the level art of CTF-AndAction and a new meta for duel game type! Are you ready?

UPDATE: CTF-AndAction

We release an update of CTF-AndAction.
The map is a bit bigger with respawns rooms behind the flags:

DUEL MODE: A NEW META

After analyzing 2020 duel tournaments, we have arranged the perks to have a better balancing for this game mode:

Light Robot perks:

  1. Blindness swapped with Xray.
  2. Ghost swapped with Freon.
  3. Shield swapped with Heal.

Standard Robot perks:

  1. Smoke (no change).
  2. Freon swapped with Ghost.
  3. Teleporter swapped with Shield.

Heavy Robot perks:

  1. Gas swapped with Teleporter.
  2. Heal swapped with Gas.
  3. Xray swapped with Blindness.

FIXES

  • Duel mode: Carnage pickup is now replaced by a +50HP (and no longer by a rocket launcher).
  • DM-Mars: New pickups distribution.
  • Damages popup: They are smaller and now colored depending on the damage dealt.
  • Sounds: Some attenuation filters for dodges / wall-dodges / jump / super jump / teleporter were adjusted.
  • Smoke perk: Fixed an issue where the x-ray does not work.
  • Ghost perk: the opacity of the character’s skin is corrected.
  • Some logs added to be able to analyze some rare game crash.

***

We hope you will like it! Feel free to join the discord and join the community 🙂
A Happy new year, and see you tomorrow for the community maps playtest!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

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