Weapons

SWORD

  • Range: Close-range
  • Weapon Type: Melee
  • Alt-Fire: Not Available Yet

It is the only melee weapon in the game. Being a close-range weapon, it lets you hit players crossing your path right in front of you. It’s also a good weapon when you are rushing onto your opponents and you are faster than them. Every player respawns automatically with this weapon.

ELECTROGUN

  • Range: Low to High
  • Weapon Type: HitScan
  • Damage: 5 HP every 0.1 seconds
  • Alt-Fire: Yes
    • Primary Fire: The weapon shots a continuous beam dealing 5HP every 0.1 seconds.
    • Secondary Fire: The continuous beam deals less damage (3HP) but heals you by 3HP.
      A team play mechanism is included: a player can heal a teammate by using the secondary fire. It is healing by 3 Hp but causes a 1 Hp damage for the healer.
  • Max ammo: 40 projectile.

PLASMA

  • Range: Low to Mid
  • Weapon Type: Projectile
  • Damage: 10 HP
  • Alt-Fire: Yes
    • Primary Fire: The plasma projectile hits the players directly.
    • Secondary Fire: The plasma projectile creates splash damage.
  • Max ammo: 50 projectile.

SMG

  • Range: Low to Mid
  • Weapon Type: HitScan
  • Damage:
    • Head: 25 HP
    • Torso: 15 HP
    • Legs: 9 HP
    • Feet: 7 HP
  • Alt-Fire: Yes
    • Primary Fire: Automatic weapon that fires bullets at a constant pace.
    • Secondary Fire: Burst mode where 7 ammo are shot in one go.
  • Max ammo: 35.

SHOTGUN

  • Range: Low
  • Weapon Type: Projectile
  • Damage: 8 HP
  • Alt-Fire: Yes
    • Primary Fire: The projectile stops as soon as it makes contact with a surface (a player or a wall).
    • Secondary Fire: The projectile bounces 3 times unless it meets a player.
  • Max ammo: 10 projectile.

GRENADE LAUNCHER

  • Range: Low to Mid
  • Weapon Type: Projectile
  • Damage: Base damage is 60 HP:
    • Head: x2.5
    • Torso: x1.0
    • Legs: x0.75
    • Feet: x0.5
    • Mid Air: [Body Part hit]x2
  • Alt-Fire: Yes
    • Primary Fire: The grenade shot blows up either after bouncing 3 times without touching a player or as soon as it touches an opponent.
    • Secondary Fire: In this case, the grenade is automatically destroyed after 3 seconds but uses 2 ammo.
  • Max ammo: 8 grenades.

ROCKET LAUNCHER

  • Range: Mid to High
  • Weapon Type: Projectile
  • Damage: Base damage is 75 HP:
    • Head: x3
    • Torso: x1.0
    • Legs: x0.75
    • Feet: x0.65
    • Mid Air: [Body Part hit]x2
  • Alt-Fire: Yes
    • Primary Fire: The player receives damage when hit.
    • Secondary Fire: The rocket creates splash damage and moves the opponent in the air.
  • Max ammo: 8 rockets.

FLASHRIFLE

  • Range: Mid to High
  • Weapon Type: HitScan
  • Damage:
    • Head: 90 HP
    • Torso: 65 HP
    • Legs: 55 HP
    • Feet: 45 HP
  • Alt-Fire: Not Available Yet
    It shoots a straight beam.
  • Max ammo: 12 beams.

SNIPER

  • Range: Mid to High
  • Weapon Type: HitScan
  • Damage:
    • Head: 250 HP
    • Torso: 80 HP
    • Legs: 60 HP
    • Feet: 50 HP
  • Alt-Fire: Yes
    • Primary Fire: It shoots a classic bullet.
    • Secondary Fire: It enables the player to zoom in.
  • Max ammo: 16 bullets.

INSTAGIB

  • Weapon Type: Hitscan weapon that kills with one hit. It allows the possibility to zoom.
  • Alt-Fire: Yes
    • Primary Fire: A classic shot, kills the player instantly when hit.
    • Secondary Fire: It enables the player to zoom in.
  • Max ammo: 12.

Please note that all figures are given for guidance purposes only. For more up-to-date information, check our google doc.

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