Hello everyone,
If you are here, you probably want to create a map but you never used the Unreal Engine. In this case, here we explain how to use it.
Here is explained how to create a map with our asset and minimum requirements in order to be playable. Well, let’s get started!
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Let’s start the map editor.
From Steam, press “PLAY” button and select “Play Unreal Editor for Master Arena“:
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Once it is started, you will have three windows. Close “Startup Tip” and “Content Browser”.
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To start creating a map, you’ll need to click on “File” and select “New Level…“:
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To access to the library, click the “U” icon:
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Once the “Content Browser” is open, expand “UDKGame > Content > MasterArena > Lib > Environnement“.
Right-click on Environnement and select “Fully Load“.
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At this step, the content browser lists all assets: textures, materials, static meshes, particles system, etc.
In our case, we only want to list static meshes:
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Now you can browse all our static meshes library. Select a ground and drag & drop it:
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Here is the result:
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Close the content browser. Click on the top right to switch to multi-view mode:
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Here is the result:
Survival Tip #1
Camera and Navigation
- Left-click + move: you can move forward/backward or adjust your camera along the horizontal axes.
- Right-click + move: you can turn the camera in all angles.
- Left + Right + move: You can go up or down.
(In 2D views, use Left or Right click + move to adjust your position and both click + move to zoom in and zoom out)
Survival Tip #3
Rotation: If you press “Space bar” on your keyboard, you will switch to rotate mode:
Survival Tip #4
Scale: If you press “Space bar” once more, you will switch to scale mode:
Survival Tip #5
By pressing “F4” or double-clicking on the static mesh, you can open its properties.
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Ok, we are ready to create the floor. Reset your static mesh rotation and do some copy/paste to create the ground as below:
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Once it is done, you need to add light. Without it, your map will be totally black. So, press “right click” on a mesh and select “Add actor” > “Add Light (Point)“:
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Place the light using the arrows. You can scale it by using space bar or directly from its properties:
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For your map to be playable, you are going to need to add a Player Start. Same process as a light, “Right-click > Add Actor > Add PlayerStart“:
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An important point about the PlayerStart, is its rotation. It determines your spawn orientation:
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OK! Your map is ready! Don’t forget to save it. Please, save it inside \MasterArena\UDKGame\Content\ folder like in the example (you will need to create a folder named “MyMaps”)
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You can test your map by clicking “Play” button:
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Here is the result:
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Oh! It’s black! Yes, you need to build the lights. Before building the lights, you have to select the quality (right-click on the icon and select “Production”):
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Build progression :
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Once it is finished, do not forget to save your map and re-test it:
Congratulations, you just made a playable level for Master Arena 🙂