Melee
- Range: Close-range
- Weapon Type: Melee
- Alt-Fire: Not Available Yet
It is the only melee weapon in the game. Being a close-range weapon, it lets you hit players crossing your path right in front of you. It’s also a good weapon when you are rushing onto your opponents and you are faster than them. Every player respawns automatically with this weapon.
Electrogun
- Range: Low to High
- Weapon Type: HitScan
- Alt-Fire: Yes
- Primary Fire: The weapon shots a continuous beam dealing 5HP every 0.1 seconds.
- Secondary Fire: The continuous beam deals less damage (3HP) but heals you by 3HP.
A teamplay mechanism is included: a player can heal a teammate by using the secondary fire. It is healing by 3HP but causes a 1HP damage for the healer.
Plasma
- Range: Low to Mid
- Weapon Type: Projectile
- Alt-Fire: Yes
- Primary Fire: The plasma projectile hits the players directly.
- Secondary Fire: The plasma projectile creates splash damage.
SMG
- Range: Low to Mid
- Weapon Type: HitScan
- Alt-Fire: Yes
- Primary Fire: Automatic weapon that fires bullets at a constant pace.
- Secondary Fire: Burst mode where 7 ammos are shot in one go.
Shotgun
- Range: Low
- Weapon Type: Projectile
- Alt-Fire: Yes
- Primary Fire: The projectile stops as soon as it makes contact with a surface (a player or a wall).
- Secondary Fire: The projectile bounces 3 times unless it meets a player.
Grenade Launcher
- Range: Low to Mid
- Weapon Type: Projectile
- Alt-Fire: Yes
- Primary Fire: The grenade shot blows up either after bouncing 3 times without touching a player or as soon as it touches an opponent.
- Secondary Fire: In this case, the grenade is automatically destroyed after the first impact but uses 2 ammo.
Rocket Launcher
- Range: Mid to High
- Weapon Type: Projectile
- Alt-Fire: Yes
- Primary Fire: The player receives damage when hit.
- Secondary Fire: The rocket creates splash damage and moves the opponent in the air.
Flash Rifle
- Range: Mid to High
- Weapon Type: HitScan
- Alt-Fire: Yes
- Primary Fire: It shoots a straight beam.
- Secondary Fire: It fires an energy ball that can be combed with the primary fire’s beam.
Sniper Rifle
- Range: Mid to High
- Weapon Type: HitScan
- Alt-Fire: Yes
- Primary Fire: It shoots a classic bullet.
- Secondary Fire: It enables the player to zoom in.
Instagib
- Weapon Type: Hitscan weapon that kills with one hit. It allows the possibility to zoom.
- Alt-Fire: Yes
- Primary Fire: A classic shot, kills the player instantly when hit.
- Secondary Fire: It enables the player to zoom in.