• 02/01/2021

Update February 2021

Update February 2021

Update February 2021 800 450 Virginie

Hello everyone!

It’s time for the patch note. Let’s go!

GAMEPLAY UPDATE

DUEL

Characters balancing. Now light, standard and heavy characters have their own stamina reloading time.

  • Light: 10 seconds.
  • Standard: 12 seconds.
  • Heavy: 14 seconds.
WEAPONS

Sniper damage managed based on the characters types:

  • Light: -10% of damages.
  • Standard: 0% of damages.
  • Heavy: +10% of damages.

TECHNICAL UPDATE

STEAM API

We updated the last version. There are no changes for players, but an advantage for server hosters. It’s now easier to have a server ID and get referenced in the server master list.

FAIR PING

As our tournaments are open to North America and Europe, we needed something to allow players to play with the same latency. We worked on a new feature that adds input latency to the player with the lowest ping. A small example to explain how it works:
PlayerA has 100 ms, and PlayerB has 35 ms. Basically, on competition, PlayerB has a severe advantage. The server calculates the difference between players’ pings and adds the difference to the advantaged player.
So PlayerB has a ping of 35 ms + 65 ms of input lag.
This feature isn’t activated by default. Administrators need to start servers with “?PingRegulation=1” to be applied.

LIGHTING

We are working on new skin materials for weapons and characters, and to have better lighting with them, we have to update all maps by adding new lights. We are currently testing the Instagib weapon. Take a look:

MAPS: STRUCTURALS CHANGES

DM-SPACEDOCK

A room added with a new pickup distribution. The objective is to have a better balance of the map regarding hitscan weapons.

Middle extension, give more protection for players spawns:

CTF-SPACEDOCK

Same structural changes as DM-Spacedock but for teams 🙂

CTF-BASKETBALL

Global structural change. The map is scaled for 3v3 players (instead of 5v5)

DUEL-CREUSET

Map extended with a new room

DUEL-FUSE

Map extended with new rooms. It represents an area increase of 40%.

***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

Facebook  Twitter  Reddit  Discord  Youtube

See you in-game, Master Arena Dev Team.

    Join our Newsletter

    We'll send you newsletters with news, tips & tricks. No spams here.

      Contact Us

      We'll send you newsletters with news, tips & tricks. No spams here.

        Privacy Preferences

        When you visit our website, it may store information through your browser from specific services, usually in the form of cookies. Here you can change your Privacy preferences. It is worth noting that blocking some types of cookies may impact your experience on our website and the services we are able to offer.

        Click to enable/disable Google Analytics tracking code.
        Click to enable/disable Google Fonts.
        Click to enable/disable Google Maps.
        Click to enable/disable video embeds.
        Our website uses cookies, mainly from 3rd party services. Define your Privacy Preferences and/or agree to our use of cookies.