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ChangeLogs January 2019

Hello everyone!

Welcome to DAY ONE, MINUTE ONE UPDATE!
Ahah! What did you expect? A basic “Happy new year” humans?

Well, let’s get started!

— MOVEMENTS —

  • Introducing “Falling Jump”

During 2018, you were able to Jump, Super Jump, Bounce, Dodge, Wall-Dodge & Boost. We start this new year by adding “Falling Jump” movement!
This jump is usable only when you are falling (yes, it’s obvious), it uses 20% of your stamina and can be combined as follow:
>> Jump + Falling Jump
>> Super jump + Falling jump
>> Dodges + Falling jump
>> Wall-Dodges + Falling Jump
>> Bounce + Falling jump
>> or just falling and use it 🙂

To use it, press the SUPER JUMP button. Check below for an example of its usage:

    • Bounce faster! Now bounce speed is clamp to 1700 instead of 1500.

— WEAPONS UPDATE —

  • Rocket Launcher Alt-Fire

The Rocket Launcher now has an alt-fire named “Rocket bump”. When you press the alt-fire button, the rocket launcher will fire a special rocket where maximum damage is clamp to 10HP but has the ability to bump all players located near the explosion!
An example of this usage in this video:

  • Plasma Alt-Fire

The plasma alt-fire is the opposite of its primary fire. This one isn’t fast and the plasma projectile undergoes gravity! When the plasma projectile touch something (except a player), it remains frozen for a few seconds before exploding.

To see a demo of the Plasma alt-fire, check below:

— SOUNDS —

  • Elevator sounds

  • Pickup variant sounds (boost, heal, weapons)

  • Other fixes
    • Teleporters sound.
    • Spawn radius sound.
    • Pickups radius sound.

— MAPS UPDATE —

  • DM-Ross_128b : structural update. Every room was updated with more open space for navigation and fights.

  • DM-BlutArena: Weapons & boost pickups adjustments.

And that’s all for today!
Update your game, servers are already ready!!
Happy new year humans 🙂

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ChangeLogs December 2018

Hello everyone!

For those who joined us on Discord it will not be new, but for the others, you will find below an overview of the various updates done during December.

— HUD —

>> “Hide weapons” config added (Main Menu < HUD < Hide weapons).

>> +5 score message rescaled.

>> Speedometer rescaled.

>> Score Kill Message rescaled.

>> Quick HUD added for HP/Boost gauge & current weapon ammo (Main Menu < HUD < Quick HUD).

>> Time info counter added for the next match.

>> UI updated for: Map Vote / Admin / Chat & Main Menu Player Stats page.

>> Red screen effect adjustment

— Server list info —

  • Will not constantly return 0 players online.
  • Bots no longer count as players.
  • Community maps name will be advertised (previously known as DM-EditorGame).

— Spectator Mode —

  • Fix: some random popup damages when switching players view.
  • Fix: multikill UI animation when switching players view.
  • Fix: team UI color indicator.
  • HitSounds replication added.
  • KillSound replication added.
  • Free camera (alt fire) added.
  • 3rd person view (fire) added.
  • Fix: the spectating player can now join the game after a map change.

— Sounds —

  • Sounds attenuation updated for :
    • Footsteps / Respawn / Teleportation / Wall-Dodges / Bounces
    • Heal Respawn pickup / Heal Pickup taken
    • Weapons pickups / Plasma Fire / SMG Fire / ShotGun Fire
  • Self footstep sounds reworked.
  • Some weapons sounds, HitSounds & KillSound are stronger.
  • Player pain sounds management changes. Now pain sounds are bigger when player heal is low (old was pain sound in function of damages lost).

— Other Fixes —

  • Community maps download strategy script updated (v2).
  • Some UI managements fixes & player moves.
  • Player vs Player collision fixes & new damages strategies added (warning guys/girls you can kill someone if you stepped on him at high speed!)
  • Some adjustments for weapons camera shake animation.
  • OneTapDodge strategy updated.
  • Fix Auto Player ready after map switch (I’m not sure, this need to be tested).

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ChangeLogs November 2018 – Part #2

Hello everyone!

We end this month with a new update, which will be available later today (or might even already be available). Let’s see what’s new!

First, we added a map vote system!

This option is activatable with a server command line with ?EnableMapVote=1.
For example:

start .\Binaries\Win64\MasterArena.exe Server DM-Mars?EnableMapVote=1

When it’s active, the map vote interface will be displayed after the statistics. You will also be able to vote during a match. If the majority of the gamers voted, the server will force the end of the match and automatically load the desired map.

 

Second, is a little update of the scoreboards. Your Steam avatar will now be displayed. If you are playing with bots, “Master Arena” logo will be used by way of an avatar.

 

Next, new elements are available in the editor.

  • Flags for CTF mode

  • Teleporters

Some explanations about the use of the teleporters: When you select the teleporter in the interface, the mesh replaces the previous one. Put it down wherever you want it. The teleporter is then replaced by a green ball, which represents the destination of the teleportation.
See the screenshot below for the various combinations :

  • The mesh of “DM-Basket” have been added in different colors.

 

Next, let’s talk about the changes in the gameplay:

  • Weapons
    • Plasma :
      • Projectile travel time: down to 15 000 (previously: 20 000).
      • Momentum Transfer: 5000 (previously:1000).
    • SMG:
      • Burst: up to 7 (previously: 5)
      • Fire rate down to 0.125s (previously: 135s).
    • ShotGun :
      • Projectile travel time: down to 13 750 (previously: 18 750).
    • Grenade Launcher:
      • Momentum Transfer: 150 000 (previously: 5000).
    • Rocket Launcher
      • Reference damage up to 70 HP (previously: 60).
      • Damage radius down to 450uu (previously: 850).
      • Core Damage radius up to 80uu (previously: 36).
      • Momentum Transfer : 200 000 (previously: 100 000).

>> The Momentum Transfer is the ability to bump your enemies.

For more information about the adjustment of the weapons, check this Google sheet.

  • Movements :
    • The use of the Boost gauge was revised :
      • Wall dodge : 10% (previously 15%)
      • Dodge: 20% (previously 25%)

>> To put it simply, you will be able to do more wall-dodges before you run out of stamina! We look forward to your feedback about this change. At this time, the boost items are left unchanged (+20%).

 

Finally,  some minor fixes :

  • Menu sliders: a direct click on the slider value now works.
  • In Game to Editor: “Open existing map” now works.
  • Random camera TPS when players collide with other players: now fixed.
  • Some statistics fixes.

 


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ChangeLogs November 2018 – Part #1

Hello everyone!

We know that you like stats, stats & stats!

So, in this update we propose the first version of your in-game stats listed in the main menu by game mode:

  • DUEL
  • DeathMatch
  • Team DeathMatch
  • Capture the Flag
  • Arena Royale
  • Instagib
  • And a Summary page 

But we are sorry (or not) to announce that all your previews stats have been deleted.
Oh, don’t cry Humans, now you can consult your rank for each game mode (Alert spoiler: leaderboards coming soon!).

>> Hum, well what’s next?

Now when you frag a player, his skin color go in the grey scale.
Beautiful shot, isn’t it?

>> Next?

Okay, it is something simple, crazy and fun. What it is?
A Large-Deathmatch mode! Yes, a 40 PLAYERS ARENA GAME TYPE!
Oh great!!! When will it be available? Right now on solo/local and this Wednesday for the online playtest! We will test it on Instagib.

That’s all for today, the dev team gives you RDV on Wednesday 7th November for the playtest at 09:00 PM CET (21h00).
If you don’t have access to the game, you can still go here to get one!

Fixes:

  • Electrogun accuracy statics wrong calculation: fixed.
  • Solo/Local game doesn’t start on DUEL mode: fixed.
  • Some achievements can be unlocked with the training map.
  • Player random kill on collision versus another player: fixed.
  • Removed some spam logs (servers).

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ChangeLogs September 2018

Hey everyone!

Here comes a new update to end this month. Check below to see what’s new!

— FIXES —

  • Main Menu :
    • Local menu: Maps can be added when « add mutator » is pressed instead of « add maps ».
    • Localization support added for:
      • Solo/Local menu;
      • Multiplayer;
      • Editor;
      • Crosshairs;
      • Customization
      • Extra;
      • Exit window;
      • Restart window.
    • Local map couldn’t be open from a game: fixed.
    • Editor couldn’t be open from a game: fixed.
  • Kick Idle now works. Kick idle players and idle spectators (spectators just need to click, switch spectator view or move to return in active state).
  • AI updated (but still need some fixes).
  • Headshot radius adjusted.
  • Bots Hitbox updated.
  • Sounds:
    • Footsteps / Wall-Jump & Jump.
    • Plasma: fire sound.
    • SMG: fire sound.
    • Grenade explosion sound.
  • In Game Editor: Boost pickup added.
  • Controller: Smoother movements.
  • Weapons Accuracy stats fixed.

— TUTORIALS —

Some changes to the movements tutorials:

  • They are easier.
  • Video screens explanation added for “One tap wall-dodge” strategy.
  • Video screens are now localized and display the binds needed (Note that, for this release, only English and French are available, the other languages will come soon!).

When a movement tutorial is finished, the next one is loaded automatically.

UI: chat reworked 

— WEAPONS —

Shotgun :

  • Projectile secondary fire speed down to 3500 uu.
  • Fire rates are now up to 0.55 (primary fire) – 0.75 (secondary fire) instead of 0.45 – 0.55 sec previously.

For more information: check this google doc.

— PICKUP —

  • 5 Hp pickup: Respawn time down to 10 seconds.
  • Weapons respawn time down to 20 seconds.
  • Boost pickup: Respawn time down to 5 seconds.

— DUEL GAME MODE —

  • Player Name added next to the score

  • New scoreboard with the players’ stats

— STATISTICS BOARD —

  • Update: Instagib Scoreboard

  • Update: Normal Weapons Scoreboard

— NEW LANGUAGES AVAILABLE —

/!\ Warning, existing and new localizations are not finished.

— “SHOW STATS BOARD”: BIND ADDED —

— NEW PROTOTYPE MAP AVAILABLE: DM-Station_BT901 —


That’s all for today.

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ChangeLogs August 2018 – Part #2

Hey everyone!

Here comes our second update. Check below to see what’s new!

— GAMEPLAY —

  • Boost Gauge:
    • Reloading time is up to 12 seconds (previously: 5 seconds).
    • Cost of the different movements:
      • Bounce: 10% (previously: 25%)
      • Forward/Backward dodge: 25%
      • Right/Left dodge: 10%
      • Super Jump: 50% (previously: 100%).
      • Wall dodge: 10% (before this update, doing wall dodges reloaded the boost gauge by 15%).
  • New pickup: Boost pickup is now available! It gives a 10% boost with a respawn time of 10 seconds.

  • One-Tap Dodges (or wall dodges) settings available. You will find this setting in the “Commands” submenu. To use it, you have to press the dedicated bind and then the directional input when you want to dodge!


— UI —

  • Flag icon added when you carried the flag in CTF mode.

  • Colored Team death message: from grey to blue or red.

  • Locations of “Round scores” and “Team scores” are now switched.
  • Scoreboards updated: Players ID is now drawn.


— TEAM INSTAGIB GAMETYPE —

  • Weapons & beams are now colored according to your team.


— FIXES —

  • Capture The Flag: warmup available.
  • Local: Number of bots is selected by step of 1 (0 to 10).
  • The “Escape” key can’t be bound.
  • New default setting for SuperJump.
  • Shotgun hit sound fixed.
  • DM-Mars: some collisions fixed.

— IN TEST —

  • New player boost gameplay.
  • Servers list and connection directly from a game.
  • FootSteps 3D Spatialization.

That’s all for today.

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ChangeLogs August 2018 – Part #1

Hey everyone!

We are starting this month with our first update. Check below to see what’s new!

— GAMEPLAY —

  • Teleporter: Collision Radius is bigger (165 uu instead of 102).
  • Player:
    • Air speed clamped to 2000 (previously: 3180).
    • Air control up to 0.60 (previously: 0.5).
    • Bounce speed is now clamped at 1750 (previously: infinite).
    • Bounces are a bit higher.

— UI —

  • Scoreboards Updated
    • DeathMatch

    • Team Games

    • Arena Royale

  • Weapon ammo status

  • Arena Royale: display of the number of lives left available.

— ADMIN MENU —

Pause feature added in the Admin Menu

>> When the game is unpaused, it restarts after a countdown.

— SOUNDS —

  • New chat beep message.
  • The announcer now says [“3” – “2” – “1” – “PLAY”] instead of [“beep”- “beep”- “beep”- “PLAY”].
  • Weapon pickup & zoom sounds are now correctly categorized (sound volume management impact).
  • Carnage spawn sound is now lower.
  • Electrogun sounds are now fixed.
  • Weapon pickups respawn sound is now audible.
  • Team announcer >> Replacement of:
    • “Alpha Team Scores” with “Red Team Scores”
    • “Omega Team Scores” with “Blue Team Scores”
    • “Alpha Team takes the Lead” with “Red Team takes the Lead”
    • “Omega Team takes the Lead” with “Blue Team takes the Lead”

— MAPS —

  • New Proto Map: CTF-Embed_Init

  • New Proto Map: CTF-PowerPlant


That’s all for today.

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Alpha Tournaments Announcement

Hey everyone!

After the first successful “Official Alpha Tournament”, we are pleased to announce that 2 new tournaments are planned :

? Win Early Access Keys ?

You don’t have access to the game => Join us on Discord and ask for a key.


Stay tuned!

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ChangeLogs July 2018 – Part #2

Hello everyone!

A new update is available. Check below to see what’s new in the game!

— MATCHMAKING —

In the testing phase last week, we release the first version of our matchmaking.
Basically, you just have to click on your favorite game mode and let’s go!
The matchmaking prioritizes servers quality (best ping) for you. 🙂

 

— MOVEMENTS —

  • Dodges added!
    So now you can dodge, wall-dodge, bounce, jump and super jump!
    While wall-dodge reloads your boost gauge, a simple dodge consumes it by 40 %!

 

— GAME MODE : ARENA ROYALE UPDATE ! —

  • Warmup : 60 seconds.
  • 7 lives.
  • At the first spawn, a player only has the melee weapon.
  • Arena Royale integrates a “Gun Master” mode: the player gets the weapons based on the number of frags and deaths :
    • 1 frag: unlock Plasma.
    • 2 frags: unlock Electrogun.
    • 4 frags: unlock SMG.
    • 6 frags: unlock Shotgun.
    • 8 frags: unlock Grenade Launcher.
    • 10 frags: unlock Rocket Launcher.
    • 12 frags: unlock FlashRifle.
    • 15 frags: unlock Sniper.
  • In order to be fair, when you died several times, your inventory will evolve as below:
    • 2 deaths without frag: unlock Plasma.
    • 4 deaths with less than 2 frags: unlock Electrogun.
    • 6 deaths with less than 3 frags: unlock SMG.
  • When a weapon is unlocked, you respawn with it.

 

— MAPS —

  • New map: AK-Isotropic

Isotropic is a new Arena Royale map, smaller than AK-PlayGround, it will be perfect for close combat!

 

  • DM-BlutArena: some heal pickup added.

 

— WEAPONS —

  • Rocket launcher: Damage radius up to 850 (750).

For more information: check our google doc

 

— SERVERS —

  • North America servers are now available!

That’s all for today.

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ChangeLogs July 2018 – Part #1

Hello everyone!

We are starting this month with our first update. So let’s see what is going to change.

— GAMEPLAY —

Team Announcer: Now announces Blue/Red team instead of Alpha/Omega team.
Electrogun removed from spawn default inventory.

 

— WEAPONS —

Electrogun: Ammo up to 40.
SMG: Ammo up to 50.

For more information: check our google doc

 

— CONNECTION STATUS —

Server connection failed: addition of an error feedback window (wrong password, server full, game not up to date, etc.).

 

— SERVER MASTER LIST —

Server player’s slots management: A spectator is no longer counted as an active player on the server master list.

 

— CHARACTER —

Player Physic asset collision: New collision definition to prevent some hitbox problems.
Player Color: New strategy. We replaced Alpha & Omega with Red & Blue Team.

 

— SOUND DESIGN —

Global sounds attenuation reviewed (fire/impact/explosion). Reverb added for some weapons firing sounds.

>> Correction of footsteps sounds.

 

— MAPS —

DM-Basement: the map is a bit larger

DM_Basement Before/After

 

DM-Fuse: Larger doors and rooms + some collisions fixed

DM-Fuse Before/After

DM-Fuse Before/After

DM-Fuse Before/After

 

DM-Creuset: a wall was moved in order to improve movements

DM-Creuset Before/After


That’s all for today.

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