Hello everyone!
We end this month with a new update, which will be available later today (or might even already be available). Let’s see what’s new!
First, we added a map vote system!
This option is activatable with a server command line with ?EnableMapVote=1.
For example:
start .\Binaries\Win64\MasterArena.exe Server DM-Mars?EnableMapVote=1
When it’s active, the map vote interface will be displayed after the statistics. You will also be able to vote during a match. If the majority of the gamers voted, the server will force the end of the match and automatically load the desired map.
Second, is a little update of the scoreboards. Your Steam avatar will now be displayed. If you are playing with bots, “Master Arena” logo will be used by way of an avatar.
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Next, new elements are available in the editor.
- Flags for CTF mode
- Teleporters
Some explanations about the use of the teleporters: When you select the teleporter in the interface, the mesh replaces the previous one. Put it down wherever you want it. The teleporter is then replaced by a green ball, which represents the destination of the teleportation.
See the screenshot below for the various combinations :
- The mesh of “DM-Basket” have been added in different colors.
Next, let’s talk about the changes in the gameplay:
- Weapons
- Plasma :
- Projectile travel time: down to 15 000 (previously: 20 000).
- Momentum Transfer: 5000 (previously:1000).
- SMG:
- Burst: up to 7 (previously: 5)
- Fire rate down to 0.125s (previously: 135s).
- ShotGun :
- Projectile travel time: down to 13 750 (previously: 18 750).
- Grenade Launcher:
- Momentum Transfer: 150 000 (previously: 5000).
- Rocket Launcher
- Reference damage up to 70 HP (previously: 60).
- Damage radius down to 450uu (previously: 850).
- Core Damage radius up to 80uu (previously: 36).
- Momentum Transfer : 200 000 (previously: 100 000).
- Plasma :
>> The Momentum Transfer is the ability to bump your enemies.
For more information about the adjustment of the weapons, check this Google sheet.
- Movements :
- The use of the Boost gauge was revised :
- Wall dodge : 10% (previously 15%)
- Dodge: 20% (previously 25%)
- The use of the Boost gauge was revised :
>> To put it simply, you will be able to do more wall-dodges before you run out of stamina! We look forward to your feedback about this change. At this time, the boost items are left unchanged (+20%).
Finally, some minor fixes :
- Menu sliders: a direct click on the slider value now works.
- In Game to Editor: “Open existing map” now works.
- Random camera TPS when players collide with other players: now fixed.
- Some statistics fixes.
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Stay tuned!


